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Masahiro Sakurai on Creating Games · 2024 — OmList
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← Masahiro Sakurai on Creating Games
2024
2024 · 110 episodes
S1
S2
S3
S4
E1
What is “Play”? [Game Essence]
Jan 2, 2024
E2
Blade Trails [Effects]
Jan 5, 2024
E3
Let Them Skip, Let Them Pause [UI]
Jan 9, 2024
E4
Flipped Animation [Animation]
Jan 12, 2024
E5
Customization Lets Your Imagination Play [Planning & Game Design]
Jan 16, 2024
E6
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Jan 19, 2024
E7
Dealing With Color Disparity [Graphics]
Jan 23, 2024
E8
Giving Feedback for Sound Effects [Audio]
Jan 26, 2024
E9
Show the Actual Game! [Marketing]
Jan 30, 2024
E10
Staying True to Your Concept [Work Ethic]
Feb 2, 2024
E11
Faithfulness Comes First in Licensed Games [Game Essence]
Feb 6, 2024
E12
Randomness Spices Games Up [Design Specifics]
Feb 9, 2024
E13
Turning Gift-Giving Into a Game [Grab Bag]
Feb 13, 2024
E14
Don’t Put Decisions Off [Team Management]
Feb 16, 2024
E15
Motion Blur [Graphics]
Feb 20, 2024
E16
Game Essence in Action Games [Game Essence]
Feb 23, 2024
E17
A: Work Ethic 1 (Category Compilation) #01~#10
Feb 25, 2024
E18
Animation Blending [Animation]
Feb 27, 2024
E19
Debug Mode [Programming & Tech]
Mar 1, 2024
E20
C: Planning & Game Design 1 (Category Compilation) #01~#09
Mar 3, 2024
E21
Crafting “Similar” Games [Planning & Game Design]
Mar 5, 2024
E22
Button Settings [UI]
Mar 8, 2024
E23
Competition and Abundance [Work Ethic]
Mar 12, 2024
E24
A World Without Footprints [Grab Bag]
Mar 15, 2024
E25
Presenting Scores [Planning & Design]
Mar 19, 2024
E26
Making Effects the Right Size [Effects]
Mar 22, 2024
E27
B: Game Essence 1 (Category Compilation) #01~#06
Mar 24, 2024
E28
Handicap Systems [Design Specifics]
Mar 26, 2024
E29
Making "Work" Games Fun [Game Essence]
Mar 29, 2024
E30
Balancing Ambient Sounds [Audio]
Apr 2, 2024
E31
Making the Imaginary Feel Real [Graphics]
Apr 5, 2024
E32
Using Parameters to Establish Characters [Planning & Game Design]
Apr 9, 2024
E33
Playing Games in Front of Other People [Marketing]
Apr 12, 2024
E34
Bug Testing Systems [Team Management]
Apr 16, 2024
E35
1986: The Year of Legend [Grab Bag]
Apr 19, 2024
E36
Portraying Fingers [Animation]
Apr 23, 2024
E37
Advancing Text [UI]
Apr 26, 2024
E38
Say It, and It Might Come True [Work Ethic]
Apr 30, 2024
E39
Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024
E40
D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024
E41
A World with Less Color [Planning & Game Design]
May 7, 2024
E42
Final Output [Graphics]
May 11, 2024
E43
Storage Tips [Grab Bag]
May 14, 2024
E44
Transparency Features [Programming & Tech]
May 17, 2024
E45
Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024
E46
Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024
E47
E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024
E48
Play Testing Keeps Going [Team Management]
May 28, 2024
E49
Computer-Controlled Players [Planning & Game Design]
Jun 1, 2024
E50
Using Other Songs for Audio Reference [Audio]
Jun 4, 2024
E51
Flashing Effects [Effects]
Jun 7, 2024
E52
Destroying One Wall [Graphics]
Jun 11, 2024
E53
Always Keep Attack Collision in Mind [Animation]
Jun 14, 2024
E54
Targeting and Market Research [Marketing]
Jun 18, 2024
E55
Gameplay as Part of a Live Performance [Grab Bag]
Jun 21, 2024
E56
Echo Chambers [Work Ethic]
Jun 25, 2024
E57
Adding Help Text to Menus [UI]
Jun 28, 2024
E58
Game Essence in Strategy Games [Game Essence]
Jul 2, 2024
E59
Online Updates [Design Specifics]
Jul 5, 2024
E60
Manga-like Visuals [Graphics]
Jul 9, 2024
E61
In-Game Cutscenes [Planning & Game Design]
Jul 12, 2024
E62
F: Graphics 1 (Category Compilation) #01~#06
Jul 16, 2024
E63
Directors and Producers [Team Management]
Jul 16, 2024
E64
Start with the Climax [Planning & Game Design]
Jul 19, 2024
E65
The Limitations of Skeletons [Animation]
Jul 23, 2024
E66
When Ideas Won't Come [Work Ethic]
Jul 26, 2024
E67
How Good Were the Player’s Actions? [Game Essence]
Jul 30, 2024
E68
Famicom and NES Audio [Audio]
Aug 2, 2024
E69
Making Things Clear, Even Without Words [UI]
Aug 6, 2024
E70
Turning Anything Into a Competitive Game [Grab Bag]
Aug 10, 2024
E71
Being Kind to Beginners [Planning & Game Design]
Aug 13, 2024
E72
Establishing Characters Through Their Design [Graphics]
Aug 16, 2024
E73
The Limitations of Particle Effects [Effects]
Aug 20, 2024
E74
Smash Bros. DOJO!! [Marketing]
Aug 23, 2024
E75
Speedy Screen Transitions [Design Specifics]
Aug 27, 2024
E76
Amplify Both Strengths and Weaknesses [Game Essence]
Aug 30, 2024
E77
G: Animation 1 (Category Compilation) #01~#09
Aug 30, 2024
E78
Elementary School Play Testers [Team Management]
Sep 3, 2024
E79
Never Get Into Fights [Work Ethic]
Sep 6, 2024
E80
Be Mindful of the Time Players are Giving You [Planning & Game Design]
Sep 10, 2024
E81
Rotation on Two Axes [Animation]
Sep 13, 2024
E82
H: Effects 1 (Category Compilation) #01~#06
Sep 15, 2024
E83
CRT Displays [Grab Bag]
Sep 17, 2024
E84
Odds and Ends of Supervising: Sora Edition [Graphics]
Sep 20, 2024
E85
HUDs [UI]
Sep 24, 2024
E86
I: Audio 1 (Category Compilation) #01~#07
Sep 24, 2024
E87
What Happens When You Shift the Center of Gravity? [Design Specifics]
Sep 27, 2024
E88
Give Yourself a Handicap When Balancing Your Game [Game Essence]
Oct 1, 2024
E89
No Masterpiece Has Bad Audio [Audio]
Oct 4, 2024
E90
A Director’s Job is to Trim [Team Management]
Oct 8, 2024
E91
Mr. Iwata [Grab Bag]
Oct 11, 2024
E92
Up is Down, and Down is Up [Work Ethic]
Oct 15, 2024
E93
J: UI 1 (Category Compilation) #01~#08
Oct 19, 2024
E94
K: Programming & Tech 1 (Category Compilation) #01~#05
Oct 19, 2024
E95
M: Grab Bag 1 (Category Compilation) #01~#09
Oct 22, 2024
E96
Masahiro Sakurai on Creating Games: Finale Special
Oct 22, 2024
E97
N: Game Concepts 1 (Category Compilation) #01~#05
Oct 29, 2024
E98
L: Marketing 1 (Category Compilation) #01~#07
Nov 1, 2024
E99
A: Work Ethic 2 (Category Compilation) #11~#20
Nov 5, 2024
E100
B: Game Essence 2 (Category Compilation) #07~#15
Nov 8, 2024
E101
C: Planning & Game Design 2 (Category Compilation) #10~#18
Nov 12, 2024
E102
D: Design Specifics 2 (Category Compilation) #09~#18
Nov 16, 2024
E103
E: Team Management 2 (Category Compilation) #08~#15
Nov 19, 2024
E104
F: Graphics 2 (Category Compilation) #07~#13
Nov 24, 2024
E105
G: Animation 2 (Category Compilation) #10~#18
Nov 26, 2024
E106
H: Effects 2 (Category Compilation) #07~#11
Dec 1, 2024
E107
I: Audio 2 (Category Compilation) #08~#14
Dec 3, 2024
E108
J: UI 2 (Category Compilation) #09~#15
Dec 6, 2024
E109
K: Programming & Tech 2 (Category Compilation) #06~#09
Dec 13, 2024
E110
M: Grab Bag 2 (Category Compilation) #10~#14
Dec 20, 2024
← 2023
2025 →
~ end of season ~