~ pulling this one off the shelf ~
~ opening this season ~
Masahiro Sakurai on Creating Games · 2023 — OmList
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← Masahiro Sakurai on Creating Games
2023
2023 · 122 episodes
S1
S2
S3
S4
E1
Flash, Blast, and Smoke [Effects]
Jan 2, 2023
E2
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Jan 4, 2023
E3
Team Digital or Team Physical? [Grab Bag]
Jan 6, 2023
E4
Kirby Air Ride [Game Concepts]
Jan 9, 2023
E5
Don't Wait to Speak Your Mind [Team Management]
Jan 11, 2023
E6
Don't Anchor Your Center Point [Design Specifics]
Jan 13, 2023
E7
Attack Poses [Animation]
Jan 16, 2023
E8
Get the Sense of Scale Right [Graphics]
Jan 18, 2023
E9
Good Errands and Bad Errands [Planning & Game Design]
Jan 20, 2023
E10
Falling Sells the Feeling of Flight [Game Essence]
Jan 23, 2023
E11
Sora's Work-From-Home Strategies [Grab Bag]
Jan 25, 2023
E12
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Jan 27, 2023
E13
Put Parameters in Brackets [Programming & Tech]
Jan 30, 2023
E14
Game Music and Ambient Sounds [Audio]
Feb 1, 2023
E15
Directors Need to Be Unique [Work Ethic]
Feb 3, 2023
E16
Do We Really Need Enemies? [Game Essence]
Feb 6, 2023
E17
Competing with the Past [Grab Bag]
Feb 9, 2023
E18
Say No to Slow! [Design Specifics]
Feb 11, 2023
E19
Meteos [Game Concepts]
Feb 14, 2023
E20
Consider Rewards First [Game Essence]
Feb 17, 2023
E21
Learn to Count Frames! [Planning & Game Design]
Feb 20, 2023
E22
Follow-Throughs Make the Impact [Animation]
Feb 22, 2023
E23
Loading Screens [UI]
Feb 24, 2023
E24
Visual Effects in Slow Motion [Effects]
Feb 28, 2023
E25
Marketing is Multiplicative [Marketing]
Mar 3, 2023
E26
Games and Eye Strain [Grab Bag]
Mar 6, 2023
E27
Do Competitive Games Have to Be Complex? [Game Essence]
Mar 8, 2023
E28
Just Do It Already! [Work Ethic]
Mar 10, 2023
E29
Units of Speed [Design Specifics]
Mar 14, 2023
E30
Making Tutorials Feel Natural [Planning & Game Design]
Mar 17, 2023
E31
Game Essence in Falling-Block Puzzle Games [Game Essence]
Mar 20, 2023
E32
Mastering Up [Grab Bag]
Mar 22, 2023
E33
Ten People Can Produce Seven People's Work [Team Management]
Mar 24, 2023
E34
Audio as Fiction and Non-Fiction [Audio]
Mar 28, 2023
E35
Supervising Art Through Retouches [Graphics]
Mar 31, 2023
E36
Exaggerate to Make Up for Information Loss [Animation]
Apr 3, 2023
E37
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
Apr 5, 2023
E38
Emphasizing Text [UI]
Apr 8, 2023
E39
Using Tickets to Manage Tasks [Programming & Tech]
Apr 11, 2023
E40
Praise the Player! [Planning & Game Design]
Apr 14, 2023
E41
The Family Computer (and the NES) [Grab Bag]
Apr 17, 2023
E42
Dying Comes as a Relief? [Game Essence]
Apr 19, 2023
E43
How I Stuck With My Column [Work Ethic]
Apr 21, 2023
E44
An Up-Close Look at Smash Bros. Stages [Graphics]
Apr 24, 2023
E45
Development Secrets of the Original Kirby [Grab Bag]
Apr 27, 2023
E46
Paint an Accurate Picture of Your Game [Marketing]
Apr 30, 2023
E47
Behavior at Ledges [Design Specifics]
May 2, 2023
E48
Screen Shake [Effects]
May 5, 2023
E49
Don't Be Unresponsive [Planning & Game Design]
May 8, 2023
E50
Mountain Climbing Is More Than Just Climbing [Game Essence]
May 10, 2023
E51
Posing Suggestions [Animation]
May 13, 2023
E52
Voice Recording [Audio]
May 16, 2023
E53
Super Smash Bros. Brawl [Game Concepts]
May 19, 2023
E54
Don't Rely on a "Plan B" [Work Ethic]
May 21, 2023
E55
Canceled Games [Grab Bag]
May 25, 2023
E56
Menus Define Your World [UI]
May 27, 2023
E57
Branching Tastes [Work Ethic]
May 29, 2023
E58
Game Writing is Unique [Planning & Game Design]
Jun 1, 2023
E59
Explain Ideas to Everyone at Once [Team Management]
Jun 5, 2023
E60
The Basics of Pixel Art [Graphics]
Jun 7, 2023
E61
♪ PRESS START [Grab Bag]
Jun 9, 2023
E62
Make Retries Quick [Game Essence]
Jun 12, 2023
E63
Family BASIC [Programming & Tech]
Jun 14, 2023
E64
Maps Are Game Screens, Too [Design Specifics]
Jun 16, 2023
E65
The Fun in Picking Sides [Planning & Game Design]
Jun 19, 2023
E66
Squashing and Scaling [Animation]
Jun 21, 2023
E67
Game Demos [Marketing]
Jun 23, 2023
E68
Daily Report Suggestions [Team Management]
Jun 26, 2023
E69
Games During My Childhood [Grab Bag]
Jun 29, 2023
E70
Kid Icarus: Uprising [Game Concepts]
Jul 4, 2023
E71
Broad Input, Broad Output [Work Ethic]
Jul 7, 2023
E72
Arranging Music [Audio]
Jul 10, 2023
E73
Is Your Game Appealing Enough to Start Over? [Game Essence]
Jul 13, 2023
E74
Motion Sickness in 3D Games [Planning & Game Design]
Jul 17, 2023
E75
Unifying Visual Style [Graphics]
Jul 20, 2023
E76
Hit Marks [Effects]
Jul 25, 2023
E77
The Team Behind Super Smash Bros. Brawl [Grab Bag]
Jul 28, 2023
E78
Color-Coding Your Game [UI]
Aug 1, 2023
E79
Game Essence in Shooting Games [Game Essence]
Aug 4, 2023
E80
Super Smash Bros. for 3DS / Wii U [Game Concepts]
Aug 8, 2023
E81
Bug Testing Never Ends [Team Management]
Aug 12, 2023
E82
Staying Organized with Hierarchical Outlines [Planning & Game Design]
Aug 15, 2023
E83
A Fight Between Live Action and Animation [Graphics]
Aug 18, 2023
E84
Guidelines [Grab Bag]
Aug 22, 2023
E85
Masahiro Sakurai on Creating Games Introduction Video
Aug 24, 2023
E86
Unexpected Results [Design Specifics]
Aug 25, 2023
E87
Damage Animations [Animation]
Aug 29, 2023
E88
Official Websites [Marketing]
Sep 1, 2023
E89
Keep Your Internal Pressure High [Work Ethic]
Sep 5, 2023
E90
Knockback in Super Smash Bros. [Programming & Tech]
Sep 8, 2023
E91
The Original Piece is Always Right [Audio]
Sep 12, 2023
E92
Make Important Elements Bigger [UI]
Sep 15, 2023
E93
More Game Essence Means Less Broad Appeal [Game Essence]
Sep 19, 2023
E94
Show and Tell: Some Rare Belongings [Grab Bag]
Sep 22, 2023
E95
The Perils of Interpolation [Animation]
Sep 25, 2023
E96
Planning Your Game’s Rewards [Planning & Game Design]
Sep 28, 2023
E97
Do Graphics Impact Fun? [Graphics]
Oct 3, 2023
E98
Billboards [Effects]
Oct 6, 2023
E99
Flick Input [Design Specifics]
Oct 10, 2023
E100
Special Crossover! #1 [Special]
Oct 13, 2023
E101
Special Crossover! #2 [Special]
Oct 16, 2023
E102
Special Crossover! #3 [Special]
Oct 19, 2023
E103
The Majority Shouldn't Always Rule [Work Ethic]
Oct 24, 2023
E104
The Shoryuken Command [Game Essence]
Oct 27, 2023
E105
Super Smash Bros. Ultimate [Game Concepts]
Oct 30, 2023
E106
Avoiding Comparison [Planning & Game Design]
Nov 2, 2023
E107
Making Games as Part of a Company [Team Management]
Nov 7, 2023
E108
Fighter Reveal Videos [Marketing]
Nov 10, 2023
E109
Making Sequels [Planning & Game Design]
Nov 14, 2023
E110
Odds and Ends of Supervising [Graphics]
Nov 17, 2023
E111
Facial Animations [Animation]
Nov 21, 2023
E112
Strong Attack, Light Reverb [Audio]
Nov 24, 2023
E113
Game & Watch Designs [Grab Bag]
Nov 28, 2023
E114
I Want to Choose Fast! [UI]
Dec 1, 2023
E115
The Pros and Cons of Leaderboards [Game Essence]
Dec 5, 2023
E116
The Power of Suggestion [Work Ethic]
Dec 8, 2023
E117
How Multiple People Work on One File [Programming & Tech]
Dec 12, 2023
E118
Teaching Players How to Play [Design Specifics]
Dec 16, 2023
E119
Making Things Look Miniature [Graphics]
Dec 19, 2023
E120
It’s Easier If They Already Know [Planning & Game Design]
Dec 22, 2023
E121
Creators Change, Too [Grab Bag]
Dec 26, 2023
E122
Finish Everything Within the Day [Team Management]
Dec 29, 2023
← 2022
2024 →
~ end of season ~