~ tracking down this book ~
Mathematics for 3d Game Programming and Computer Graphics by Eric Lengyel — OmList
om
list
Swipe
Tournament
Shelf
Lists
Friends
All
Movies
TV
Books
Games
Music
Podcasts
People
▾
Sign in
‹
only cover on file
›
M
athematics for 3d Game Programming and Computer Graphics
by
Eric Lengyel
2002
545 pages
~10h read
‹
only cover on file
›
M
athematics for 3d Game Programming and Computer Graphics
by
Eric Lengyel
2002
545 pages
~10h read
On your list
—
sign in to rank
Across the community
—
not yet ranked
How was it?
read it first
Disliked it
Liked it
Loved it
Have you read it?
tbr = to be read
Read
TBR
Didn’t start
Didn’t finish
§ Your notes
what you think →
Sign in
to keep a note.
§ Details
the particulars
Author
Eric Lengyel
Published
2002
Pages
545
Editions
4 editions
Language
ENG
ISBN
9780357671092
§ About the book
3d graphics programming
§ Keywords
themes & tags
Computer games
Computer graphics
Mathematics
Programming
Three-dimensional display systems
Computer games, programming
§ Where to read
2 ways
O
Open Library
info
Details
R
Read at the Internet Archive
read
Full text
§ Editions
4 printings
Print · 2002
Charles River Media
382 pages · 1584500379 · English
Print · 2004
Charles River Media
551 pages · 1584502770 · English
Hardcover · 2012
Course Technology
545 pages · 9781435458864 · English
+ show 1 more printing
❦
First published 2002
545 pages · in English
№ 1158274
9780357671092
~ the end ~